should be placed above Rimworld: Medieval Edition. In Additon any mod that alters the items spawned in raids, outlanders, etc. – Rimworld: Medieval Edition <- This Mod. Please alter the load order of the mods, as followed To ensure that Rimworld: Medieval Edition works with mods such as Arabic, Gaelic, Vikings (with custom weapons) **WIP** (In some cases just slightly altering original artwork) – Artwork will be made to coinside with original Rimworld artwork, to provide fluidity throughout. – All Clothing, Armour and Weapons can be crafted though either use of the Fuelled Smithies or the Hand Tailoring Benches. I will also attempt to maintain historical accuracy. – The mod will include technologies and weaponry from the entire Medieval period, lasted from the 5th to the 15th century. – Round Shield (Quarted Pattern & Half Pattern) and Pictish Shield – Norman Casque, Open-Sallet Helm and Nasal-Sallet Helm. – Medieval Towns (was Outlander towns) are generated with historically accurate city/town names from around europe i.e. – Pictish unique armour and ‘Tattoos’ which they will don when travelling to or raiding your settlement. ‘Tattooed Ones, Painted One’s, Beasts, etc.’ Includes names from their actual deities, places and commonly used names i.e. – The Picts, a neolithic tribe historically located in medieval scotland. – Coat of Plates, Hauberk’s & Tabard’s with three varients Plain white, Red & Quartered Pattern. – Battle Axe, Warhammer, Pike, Quarter Staff & War Axe. – Steel Longsword, B’stard Sword, Carolingian Sword, Sabre, Falchion, Claymore, Rapier & Schiavona. – Fibrous/Sensory Mechanites, altered to Fibrous/Sensory Morbus – Most Incidents/Conditions to provide a more ‘Medieval’ theme (typically involving gods or something) – All Traders that trade weapons only trade Neolithic and Medieval Weapons – All Factions now have Neolithic and Medieval weapons only – And All Other Electricals (Electical Stoves, etc) – High-tech Research Bench (Which Electicity Now Requires) – Drop-Pods (Resource Drops, Space Refugees, Raids, etc.) – All NPC Guns (Raids, Travelling Merchants, etc) In its place? New Swords, Buildings, Research Topics and Factions (Picts, etc.) each with their own unique items. No Guns, No Power and No Mechanoids! All factions and traders, are limited to Neolithic and Medieval weaponry. Rimworld: Medieval Edition, removes all of the industrial and above tier tech and research.
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